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Community Business Models

Page history last edited by PBworks 15 years, 9 months ago

Community Model

The viability of the community model is based on user loyalty. Users have a high investment in both time and emotion. Revenue can be based on the sale of ancillary products and services or voluntary contributions; or revenue may be tied to contextual advertising and subscriptions for premium services. The Internet is inherently suited to community business models and today this is one of the more fertile areas of development, as seen in rise of social networking.

 

Open Source -- software developed collaboratively by a global community of programmers who share code openly. Instead of licensing code for a fee, open source relies on revenue generated from related services like systems integration, product support, tutorials and user documentation. Red Hat

 

Open Content -- openly accessible content developed collaboratively by a global community of contributors who work voluntarily. Wikipedi

 

Public Broadcasting -- user-supported model used by not-for-profit radio and television broadcasting extended to the web. A community of users support the site through voluntary donations. The Classical Station (WCPE.org)

 

Social Networking Services -- sites that provide individuals with the ability to connect to other individuals along a defined common interest (professional, hobby, romance). Social networking services can provide opportunities for contextual advertising and subscriptions for premium services. Flickr, Friendster, Orkut

 

User generated content meets profit sharing

 

for more info: http://digitalenterprise.org/models/models.html

 

 

 

Meebo’s Got Game

Posted: 20 Nov 2007 07:55 AM CST

 

If you’re looking for a killer app on the Internet and are unwilling to get into pornography, gaming is your best bet. So when Meebo opened their platform last month to third party developers, it was clearly only a matter of time before they let game startups in. That time has come.

 

Twenty games launched on the service last night, ranging from chess and checkers to Texas Hold ‘em. Launch Meebo chat, click on a friend and start a game. And of course, chat with them real-time while you do it.

 

Meebo’s goal is to take synchronous, real time events and port them, to the extent possible, to their site. The Tokbox video chat application is a natural fit, as is gaming. Now what I’d really like to see is to video chat with my dad while I lose badly to him in chess. You can’t do that yet, but it’s undoubtedly coming.

 

Game partners include 3rd Sense, Absolutist, AddictingGames, Clearspring Technologies, Come2Play, Gamebrew, MediaGreenhouse, Mochi Media, MyGraffitiWall, Jiggmin, Kongregate, PlayFirst, Presidio Studios, and ZeroCode. The games available now include AddictingGames’ Fratboy Unicycle Relay, Animal Puzzle, Artillery, Attack, Backgammon, Battle Pool, Blackjack, Checkers, Chess, Connect4, Go, Kongregate Racing, Match4, Music Man, Picture This!, Pirate War, Platform Racing, Reversi, Sheep Me, Sploder, Sudoku Wars, Tactics 100, Texas Hold ‘em, and World Travel Puzzle.

Details on Meebo below.

 

 

 

 

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